/*下一首按钮被点击时调用*/\r
void ButtonOnClickListener::NextButtonOnClick()\r
{\r
+ PlayersView *playersView = PlayersView::GetInstance();\r
+ if (playersView == nullptr) {\r
+ WEARABLE_LOGE(WEARABLE_LOG_MODULE_APP, "PlayersView::GetInstance");\r
+ return;\r
+ }\r
/* -------------------------- 若ct或tg端是已连接状态且当前为手机音乐 ------------------------- */\r
if(PlayersModel::GetInstance()->get_avrcp_ct_or_tg_is_connected() && PlayersModel::GetInstance()->GetMusicSource())\r
{\r
PlayersModel::GetInstance()->set_phone_music_play_state(AVRCP_KEY_FORWARD); //控制手机音乐下一首\r
+ uint8_t state = UICheckBox::UICheckBoxState::MAX_STATUS_NUM;\r
+ state = playersView->GetPlayerButtonState();\r
+ if (PlayersModel::GetInstance()->get_a2dp_sink_playing_state() && state == UICheckBox::UICheckBoxState::UNSELECTED) \r
+ {\r
+ playersView->SetPlayerButtonState(UICheckBox::UICheckBoxState::SELECTED);\r
+ }\r
return;\r
}\r
else\r
{\r
- PlayersView *playersView = PlayersView::GetInstance();\r
- if (playersView == nullptr) {\r
- WEARABLE_LOGE(WEARABLE_LOG_MODULE_APP, "PlayersView::GetInstance");\r
- return;\r
- }\r
if (PlayersModel::GetInstance()->get_avrcp_ct_or_tg_is_connected() && \r
PlayersModel::GetInstance()->get_a2dp_sink_playing_state()) //若ct或tg端是已连接状态且当前a2dp_sink是已播放状态\r
{\r
/*上一首按钮被点击时调用*/\r
void ButtonOnClickListener::PreButtonOnClick()\r
{\r
+ PlayersView *playersView = PlayersView::GetInstance();\r
+ if (playersView == nullptr) {\r
+ WEARABLE_LOGE(WEARABLE_LOG_MODULE_APP, "PlayersView::GetInstance");\r
+ return;\r
+ }\r
/* -------------------------- 若ct或tg端是已连接状态且当前为手机音乐 ------------------------- */\r
if(PlayersModel::GetInstance()->get_avrcp_ct_or_tg_is_connected() && PlayersModel::GetInstance()->GetMusicSource())\r
{\r
PlayersModel::GetInstance()->set_phone_music_play_state(AVRCP_KEY_BACKWARD); //控制手机音乐上一首\r
+ uint8_t state = UICheckBox::UICheckBoxState::MAX_STATUS_NUM;\r
+ state = playersView->GetPlayerButtonState();\r
+ if (PlayersModel::GetInstance()->get_a2dp_sink_playing_state() && state == UICheckBox::UICheckBoxState::UNSELECTED) \r
+ {\r
+ playersView->SetPlayerButtonState(UICheckBox::UICheckBoxState::SELECTED);\r
+ }\r
return;\r
}\r
else\r
{\r
- PlayersView *playersView = PlayersView::GetInstance();\r
- if (playersView == nullptr) {\r
- WEARABLE_LOGE(WEARABLE_LOG_MODULE_APP, "PlayersView::GetInstance");\r
- return;\r
- }\r
if (PlayersModel::GetInstance()->get_avrcp_ct_or_tg_is_connected() && \r
PlayersModel::GetInstance()->get_a2dp_sink_playing_state()) //若ct或tg端是已连接状态且当前a2dp_sink是已播放状态\r
{\r