PlayersModel::GetInstance()->SetPlayButtonState(false);\r
} else {\r
playersView->SetPlayerButtonState(UICheckBox::UICheckBoxState::UNSELECTED);\r
- playersView->GetPlayerButton()->Invalidate();\r
}\r
PlayerIntrptListener->RestFlag();\r
PlayerIntrptListener->SetPaused(true);\r
PlayersModel::GetInstance()->SetPlayButtonState(true);\r
} else {\r
playersView->SetPlayerButtonState(UICheckBox::UICheckBoxState::SELECTED);\r
- playersView->GetPlayerButton()->Invalidate();\r
}\r
PlayerIntrptListener->RestFlag();\r
PlayerIntrptListener->SetResumed(true);\r
#include "vibrator_service.h"
#include "respiratorytraining/include/RespiratoryTrainingModel.h"
#include "main/include/PullUpDownView.h"
+#include "player/include/PlayersModelC.h"
#define DIALDATASET 1
//#include "Systemupgrade.h"
}
- int ret = PlayersModel::GetInstance()->PlayerStop();
+ // int ret = PlayersModel::GetInstance()->PlayerStop();
+ stopPlayingMusic();
const power_display_svr_api_t *display_api = power_display_svr_get_api();
if (display_api->get_screen_state() != SCREEN_ON)