std::string screenImage_;
bool screenImageAsEmoji_{false};
+ // 上次角色配置
+ std::string last_eyesShape_;
+ std::string last_hairColor_;
+ std::string last_eyesColor_;
+ std::string last_hairStyle_;
+ std::string last_screenImage_;
+ bool last_screenImageAsEmoji_{false};
+
// 对话状态显示相关变量
std::string m_currentExpression; // 当前表情状态
std::string m_currentStatusText; // 当前状态文本
uapi_setScreenDuration(30000);//自动息屏30秒
Readlocalconfig();
+ last_eyesShape_ = eyesShape_;
+ last_hairColor_ = hairColor_;
+ last_eyesColor_ = eyesColor_;
+ last_hairStyle_ = hairStyle_;
+ last_screenImageAsEmoji_ = screenImageAsEmoji_;
+
printf(" eyesShape_ = %s", eyesShape_.c_str());
printf(" hairColor_ = %s", hairColor_.c_str());
printf(" eyesColor_ = %s", eyesColor_.c_str());
WEARABLE_LOGE(WEARABLE_LOG_MODULE_APP, " hairStyle: %s", hairStyle ? hairStyle : "null");
WEARABLE_LOGE(WEARABLE_LOG_MODULE_APP, " screenImageAsEmoji: %d", screenImageAsEmoji);
- eyesShape_ = eyesShape;
- hairColor_ = hairColor;
- eyesColor_ = eyesColor;
- hairStyle_ = hairStyle;
- screenImageAsEmoji_ = screenImageAsEmoji;
+ if(eyesShape == last_eyesShape_ && hairColor == last_hairColor_ && eyesColor == last_eyesColor_ && hairStyle == last_hairStyle_ && screenImageAsEmoji == last_screenImageAsEmoji_)
+ {
+ WEARABLE_LOGE(WEARABLE_LOG_MODULE_APP, "ThunderBirdModel::HandleCharacterConfigChange: 角色配置没有变化,不进行处理");
+ return;
+ }
+ //更新上次角色配置信息
+ last_eyesShape_ = eyesShape_;
+ last_hairColor_ = hairColor_;
+ last_eyesColor_ = eyesColor_;
+ last_hairStyle_ = hairStyle_;
+ last_screenImageAsEmoji_ = screenImageAsEmoji_;
+
// 这里可以添加角色配置更改的具体处理逻辑
ThunderBirdMainView::GetInstance()->OpenScreenImageModel();
}
}
+ //更新角色配置信息
+ eyesShape_ = eyesShape;
+ hairColor_ = hairColor;
+ eyesColor_ = eyesColor;
+ hairStyle_ = hairStyle;
+ screenImageAsEmoji_ = screenImageAsEmoji;
// SaveCharacterConfig(characterId, characterName, eyesShape, hairColor, eyesColor, hairStyle, screenImageAsEmoji);
}