*/
bool BloodResultView::AddButton() {
InitButtonExt(checkButton, 118, 336, 230, 80, CLICK_BLOOD, STR_CHECK, 30);
- checkButton->SetStyle(STYLE_BACKGROUND_COLOR, 0xffFF5A36); // 设置按键颜色
+ checkButton->SetStyle(STYLE_BACKGROUND_COLOR, 0xff0D6EFF); // 设置按键颜色
// 设置按键监听
UIView::OnClickListener *clickListener =
(UIView::OnClickListener *)OHOS::BloodResultPresenter::GetInstance();
InitButtonExt(ReButton, 238, 320, 170, 90, CLICK_HEART_RESTART, STR_RECHECK,
30);
- ReButton->SetStyle(STYLE_BACKGROUND_COLOR, 0xffFF8A36); // 设置按键颜色
+ ReButton->SetStyle(STYLE_BACKGROUND_COLOR, 0xff0D6EFF); // 设置按键颜色
UIView::OnClickListener *buttonClickre =
static_cast<UIView::OnClickListener *>(
HeartChartPresenter::GetInstance());
const static int16_t RADIUS = 90; // 半径 90\r
const static int16_t STROKE_WIDTH = 20;\r
const static int16_t CIRCLE_BASE_WIDTH = 4;\r
- const static uint32_t LIGHT_GREEN = 0xff007700;\r
+ const static uint32_t LIGHT_GREEN = 0xff0D6EFF;\r
static const uint16_t LABEL_FONT_SIZE = 80;\r
static const uint16_t ANIMATE_TIME = 500;\r
static const uint16_t SECOND_TO_MINISECOND = 1000;\r
// 如果起始角度与结束角度不相同,则绘制弧线\r
if (start != end)\r
{\r
- paint.SetStrokeColor(Color::Green()); // 设置弧线颜色为绿色\r
+ paint.SetStrokeColor(Color::Blue()); // 设置弧线颜色为绿色\r
// 如果起始角和结束角相差完整的一圈,则绘制完整的圆圈\r
if (end - start == DEGREES_PER_CIRCLE)\r
{\r
timelabel->SetStyle(STYLE_TEXT_FONT, 100);\r
timelabel->SetText("11:00");\r
timelabel->SetLineBreakMode(UILabel::LINE_BREAK_ELLIPSIS);\r
- timelabel->SetTextColor(Color::GetColorFromRGBA(0x49, 0xef, 0x13, 0xff));\r
+ // timelabel->SetTextColor(Color::GetColorFromRGBA(0x49, 0xef, 0x13, 0xff));\r
+ timelabel->SetTextColor(Color::White());\r
timelabel->SetAlign(TEXT_ALIGNMENT_CENTER, TEXT_ALIGNMENT_CENTER);\r
timelabel->SetRollSpeed(0);\r
timelabel->SetFont(DEFAULT_VECTOR_FONT_FILENAME_EN, 100);\r
#include "components/ui_label_ext.h"\r
#include "ui_resource_string.h"\r
#include "NativeAbility.h"\r
-// #include "sport_countdown/CountdownPresenter.h"\r
+#include "sport_countdown/CountdownPresenter.h"\r
#include "key/include/KeyInputListener.h"\r
#include "custom_utils.h"\r
#include "common/key_code.h"\r
// 设置 UIPicker 的属性
picker->SetItemHeight(70);
picker->SetLoopState(true);
- picker->SetTextColor(Color::GetColorFromRGBA(0x66, 0x66, 0x66, 0xff), Color::GetColorFromRGBA(0x4f, 0xc3, 0x4c, 0xff));
+ picker->SetTextColor(Color::GetColorFromRGBA(0x66, 0x66, 0x66, 0xff), Color::GetColorFromRGBA(0x0d, 0x62, 0xff, 0xff));
picker->SetBackgroundFont(DEFAULT_VECTOR_FONT_FILENAME, BACKGROUND_FONT); // 设置普通文本大小
picker->SetHighlightFont(DEFAULT_VECTOR_FONT_FILENAME, HIGHTLIGHT_FONT); // 设置高光文本大小
picker->SetValues(values, caluliValues.size());
// 设置 UIPicker 的属性
picker->SetItemHeight(70);
picker->SetLoopState(true);
- picker->SetTextColor(Color::GetColorFromRGBA(0x66, 0x66, 0x66, 0xff), Color::GetColorFromRGBA(0x4f, 0xc3, 0x4c, 0xff));
+ picker->SetTextColor(Color::GetColorFromRGBA(0x66, 0x66, 0x66, 0xff), Color::GetColorFromRGBA(0x0d, 0x62, 0xff, 0xff));
picker->SetBackgroundFont(DEFAULT_VECTOR_FONT_FILENAME, BACKGROUND_FONT); // 设置普通文本大小
picker->SetHighlightFont(DEFAULT_VECTOR_FONT_FILENAME, HIGHTLIGHT_FONT); // 设置高光文本大小
picker->SetValues(values, TimeValues.size());