void PullUpDownView::ClearAll()
{
- WEARABLE_LOGE(WEARABLE_LOG_MODULE_APP, "PullUpDownView::ClearAll");
+ WEARABLE_LOGD(WEARABLE_LOG_MODULE_APP, "PullUpDownView::ClearAll");
RemoveAll();
if (group[DROPDOWNVIEW] != nullptr)
{
connectedStatusView = nullptr;
group[CONNECTEDSTATUSVIEW] = nullptr;
}
- WEARABLE_LOGE(WEARABLE_LOG_MODULE_APP, "PullUpDownView::ClearAll end!!");
+ WEARABLE_LOGD(WEARABLE_LOG_MODULE_APP, "PullUpDownView::ClearAll end!!");
}
/// @brief 初始化icon图标背景
}\r
for (uint8_t i = 0; i < UV_IMAGE_ANIMATOR_VIEW_NUM_FRAMES; i++)\r
{\r
- UVimageAnimatorInfo[i].imageInfo = ImageCacheManager::GetInstance().LoadSingleRes(UVPathsArray[i]);\r
- UVimageAnimatorInfo[i].imageType = IMG_SRC_IMAGE_INFO;\r
+ UVimageAnimatorInfo[i].imagePath = UVPathsArray[i];\r
+ UVimageAnimatorInfo[i].imageType = IMG_SRC_FILE_PATH;\r
UVimageAnimatorInfo[i].pos.x = UV_IMAGE_ANIMATOR_VIEW_X;\r
UVimageAnimatorInfo[i].pos.y = UV_IMAGE_ANIMATOR_VIEW_Y;\r
UVimageAnimatorInfo[i].width = UV_IMAGE_ANIMATOR_VIEW_W;\r
}\r
for (uint8_t i = 0; i < WINDSPEED_IMAGE_ANIMATOR_VIEW_NUM_FRAMES; i++)\r
{\r
- WindSpeedimageAnimatorInfo[i].imageInfo = ImageCacheManager::GetInstance().LoadSingleRes(WindSpeedPathsArray[i]);\r
- WindSpeedimageAnimatorInfo[i].imageType = IMG_SRC_IMAGE_INFO;\r
+ WindSpeedimageAnimatorInfo[i].imagePath = WindSpeedPathsArray[i];\r
+ WindSpeedimageAnimatorInfo[i].imageType = IMG_SRC_FILE_PATH;\r
WindSpeedimageAnimatorInfo[i].pos.x = WINDSPEED_IMAGE_ANIMATOR_VIEW_X;\r
WindSpeedimageAnimatorInfo[i].pos.y = UV_IMAGE_ANIMATOR_VIEW_Y;\r
WindSpeedimageAnimatorInfo[i].width = UV_IMAGE_ANIMATOR_VIEW_W;\r
}\r
for (uint8_t i = 0; i < HUMIDITY_IMAGE_ANIMATOR_VIEW_NUM_FRAMES; i++)\r
{\r
- HumidityimageAnimatorInfo[i].imageInfo = ImageCacheManager::GetInstance().LoadSingleRes(HumidityPathsArray[i]);\r
- HumidityimageAnimatorInfo[i].imageType = IMG_SRC_IMAGE_INFO;\r
+ HumidityimageAnimatorInfo[i].imagePath = HumidityPathsArray[i];\r
+ HumidityimageAnimatorInfo[i].imageType = IMG_SRC_FILE_PATH;\r
HumidityimageAnimatorInfo[i].pos.x = HUMIDITY_IMAGE_ANIMATOR_VIEW_X;\r
HumidityimageAnimatorInfo[i].pos.y = UV_IMAGE_ANIMATOR_VIEW_Y;\r
HumidityimageAnimatorInfo[i].width = UV_IMAGE_ANIMATOR_VIEW_W;\r
{\r
for (int i = 0; i < numImages; i++)\r
{\r
- ImageCacheManager::GetInstance().UnloadSingleRes(imagePaths[i]);\r
delete imagePaths[i];\r
imagePaths[i] = nullptr;\r
}\r
* @Author: luozheng 1732036298@qq.com
* @Date: 2024-06-12 11:44:04
* @LastEditors: luozheng 1732036298@qq.com
- * @LastEditTime: 2024-06-18 19:35:18
+ * @LastEditTime: 2024-06-18 20:04:39
* @FilePath: /FD230/code/sdk/application/wearable/fd230app/nativeui/weather/src/WeatherView.cpp
*/
#include "weather/include/WeatherView.h"
}
for (uint8_t i = 0; i < PULLUP_ANIMATOR_VIEW_NUM_FRAMES; i++)
{
- PullUpimageAnimatorInfo[i].imageInfo = ImageCacheManager::GetInstance().LoadSingleRes(PullUpPathsArray[i]);
- PullUpimageAnimatorInfo[i].imageType = IMG_SRC_IMAGE_INFO;
+ PullUpimageAnimatorInfo[i].imagePath = PullUpPathsArray[i];
+ PullUpimageAnimatorInfo[i].imageType = IMG_SRC_FILE_PATH;
PullUpimageAnimatorInfo[i].pos.x = PULLUP_ANIMATOR_VIEW_X;
PullUpimageAnimatorInfo[i].pos.y = PULLUP_ANIMATOR_VIEW_Y;
PullUpimageAnimatorInfo[i].width = PULLUP_ANIMATOR_VIEW_W;
{
for (int i = 0; i < numImages; i++)
{
- ImageCacheManager::GetInstance().UnloadSingleRes(imagePaths[i]);
delete imagePaths[i];
imagePaths[i] = nullptr;
}