def close_motor_infor(self,event,msg):
print("close_motor_infor!!!")
+ if self.motor_enable == 0:#未使能马达定时器
+ return
close_motor()
self.motor_enable = 0#马达使能
self.motor_total_time = 0#总的时间
style_common_bg_rect_btn_pressed.set_border_width(0)
style_common_bg_rect_btn_pressed.set_shadow_opa(0)
-# style_font_20_ai_green = lv.style_t()
-# style_font_20_ai_green.init()
-# style_font_20_ai_green.set_text_color(lv.color_make(0x00, 0xf0, 0x00))
-# style_font_20_ai_green.set_bg_color(lv.color_make(0x00, 0xff, 0x2a))
-# style_font_20_ai_green.set_text_font_v2("font_28.bin",28,0)
-
-# style_font_20_ai_white = lv.style_t()
-# style_font_20_ai_white.init()
-# style_font_20_ai_white.set_text_color(lv.color_make(0x00, 0xf0, 0x00))
-# style_font_20_ai_white.set_bg_color(lv.color_make(0xff, 0xff, 0xff))
-# style_font_20_ai_white.set_text_font_v2("font_28.bin",28,0)
-
style_font_20_ai_white = lv.style_t()
style_font_20_ai_white.init()
style_font_20_ai_white.set_radius(0)
AI_press_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.talking_cb(e)),
lv.EVENT.RELEASED, None)
def initialization(self):
-
+ AI_label.set_text(" ")
+ AI_press_label_countdown.set_text(" ")
self.aud.setVolume(11)#设置最大声录音
self.AI_audio_queue = Queue(100)
self.AI_audio_queue_thread_id = _thread.start_new_thread(self.AI_audio_queue_thread, ())
print('audio-play start.')
elif event == 7:
self.audio_play_state = 0
- # if self.AI_audio_queue.size() > 0:
- # data = self.AI_audio_queue.get()
- # print("audio_queue:data:{}".format(len(data)))
- # if len(data) > 1:
- # try:
- # # while self.audio_play_state :
- # # utime.sleep_ms(1)
- # EventMesh.publish("system_sleep_rest")#防止黑屏
- # tmp=self.aud.playStream(3, data)#播放音频流文件
- # self.audio_play_state =1
- # print("playStream:{}".format(tmp))
- # except Exception as e:
- # usys.print_exception(e)
print('audio-play finish.')
#按下录音
if data != None:
try:
- #data["func"](data["data"])
- # self.record.stop()
- # self.aud.playStream(4, data)
- # self.record.stream_start(audio.Record.AMRNB, 8000, 60)
- # 发送数据
- #bytes_data = bytes(data[1])
- #data[0].send(data[1])
if data[0] == self.AI_client_chat_num:
if self.AI_client_chat_isconnect == 0:
self.websocket_connect_chat()
pass
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
pass
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("return_prev_screen")
al_talk_screen = None
al_talk_screen_title1 = None
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("return_prev_screen")
# EventMesh.publish("return_prev_screen")
def btn8_press(self):
+
pass
# EventMesh.publish("return_prev_screen")
def btn8_press(self):
self.close_timer()
+ EventMesh.publish("watch_top_show")
EventMesh.publish("return_prev_screen")
ALARM_LIST_SIZE = 70
# lv.EVENT.PRESSED, None)
self.weekdays_list = ["日","一","二","三","四","五","六"]
EventMesh.subscribe("push_update_alarm_show", self.update_show_info)
+ clk_list_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.edit_alarm(e)),
+ lv.EVENT.GESTURE, None)
self.alarm_show_list = lv.obj(clk_list_screen)
self.alarm_show_list.set_pos(0, 60)
self.alarm_show_list.set_size(240, LCD_SIZE_H-60)
self.alarm_show_list.set_scrollbar_mode(lv.SCROLLBAR_MODE.OFF)
self.alarm_show_list.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
+ self.alarm_show_list.add_event_cb(lambda e: EventMesh.callback_wrapper(self.edit_alarm(e)),
+ lv.EVENT.GESTURE, None)
self.timer=osTimer()
for i in range(self.MXA_clk_num):
self.alarm_show_list.add_flag(lv.obj.FLAG.HIDDEN)
def edit_alarm(self, e):#暂时屏蔽
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("return_prev_screen")
+ elif code == lv.EVENT.SHORT_CLICKED:
+ pass
return
idx = int(e.get_target().get_child(0).get_text())
print("edit!!!!!!!!!!!!:",idx)
def btn1_release(self):
EventMesh.publish("load_screen", {"screen": "toolbox"})
- def done_left_to_right(self):
- EventMesh.publish("return_prev_screen")
-
def btn8_press(self):
EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
EventMesh.publish("load_screen", {"screen": "clk_list"})
def btn8_press(self):
+
EventMesh.publish("load_screen", {"screen": "clk_list"})
class CLKTimeScreen(Screen):
super().__init__()
self.timer = osTimer()
self.meta = alipay_1_1_screen
+ alipay_1_1_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.calling_cb(e,1)), lv.EVENT.GESTURE, None)
#付款码
- alipay_imgbtn_3.add_event_cb(lambda e: EventMesh.callback_wrapper(self.alipay_paycode(e)),
- lv.EVENT.PRESSED, None)
+ alipay_imgbtn_3.add_event_cb(lambda e: EventMesh.callback_wrapper(self.calling_cb(e,2)),
+ lv.EVENT.SHORT_CLICKED, None)
#收钱
- alipay_imgbtn_2.add_event_cb(lambda e: EventMesh.callback_wrapper(self.alipay_collect(e)),
- lv.EVENT.PRESSED, None)
+ alipay_imgbtn_2.add_event_cb(lambda e: EventMesh.callback_wrapper(self.calling_cb(e,3)),
+ lv.EVENT.SHORT_CLICKED, None)
#家长设置
- alipay_imgbtn_1.add_event_cb(lambda e: EventMesh.callback_wrapper(self.alipay_parent(e)),
- lv.EVENT.PRESSED, None)
+ alipay_imgbtn_1.add_event_cb(lambda e: EventMesh.callback_wrapper(self.calling_cb(e,4)),
+ lv.EVENT.SHORT_CLICKED, None)
def initialization(self):
EventMesh.publish("set_Alipay_Ui_isOpen",1)
def Close(self):
EventMesh.publish("set_Alipay_Ui_isOpen",0)
pass
-
+
+ def calling_cb(self,e,msg):
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "main_menu"})
+ elif code == lv.EVENT.SHORT_CLICKED:
+ if msg == 2:
+ self.timer.start(1*1000,1,self.fun)
+ elif msg == 3:
+ EventMesh.publish("get_collect_code")
+ elif msg == 4:
+ EventMesh.publish("get_parent_code")
+
def alipay_paycode(self,e):
- self.timer.start(1*1000,1,self.fun)
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "main_menu"})
+ elif code == lv.EVENT.SHORT_CLICKED:
+ self.timer.start(1*1000,1,self.fun)
# Alipay.alipay.msg_send(3,"","") #发送获取付款码消息
def fun(self,*agrc):
# EventMesh.publish("get_payment_code")
def alipay_collect(self,e):
- EventMesh.publish("get_collect_code")
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "main_menu"})
+ elif code == lv.EVENT.SHORT_CLICKED:
+
+ EventMesh.publish("get_collect_code")
# EventMesh.publish("load_screen", {"screen": "alipay_collect"})
def Close(self):
self.timer.stop()
def alipay_parent(self,e):
- EventMesh.publish("get_parent_code")
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "main_menu"})
+ elif code == lv.EVENT.SHORT_CLICKED:
+ EventMesh.publish("get_parent_code")
def done_return(self):
EventMesh.publish("load_screen", {"screen": "main_menu"})
def __init__(self):
super().__init__()
self.meta = alipay_paycode_screen
+ alipay_paycode_screen.add_event_cb(lambda e:EventMesh.callback_wrapper(self.fun_bt(e)), lv.EVENT.GESTURE, None)
self.timer = osTimer()
EventMesh.subscribe("set_alipay_code",self.set_alipay_code)
EventMesh.subscribe("get_alipay_code",self.get_alipay_code)
alipay_paycode_alipay_qr.update(self.alipay_qr_data,len(self.alipay_qr_data))
self.update_page_state = code_128_generate_barcode1(alipay_paycode_screen,self.alipay_qr_data,240,100)
+ def fun_bt(self,e):
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "alipay_1_1"})
+
def initialization(self):
print("alipay_paycode:initialization")
self.count = 0
EventMesh.publish("get_payment_code")
EventMesh.publish("publish_message_event_ui",{"func":self.update_show,"data":0})
+ # def done_left_to_right(self):
+
def done_return(self):
EventMesh.publish("load_screen", {"screen": "alipay_1_1"})
EventMesh.publish("load_screen", {"screen": "main_menu"})
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
EventMesh.publish("load_screen", {"screen": "main_menu"})
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
alipay_collect_screen = lv.obj()
def __init__(self):
super().__init__()
self.meta = alipay_collect_screen
-
+ alipay_collect_screen.add_event_cb(lambda e:EventMesh.callback_wrapper(self.fun(e)), lv.EVENT.GESTURE, None)
def initialization(self):
def Close(self):
EventMesh.publish("set_Alipay_Ui_isOpen",0)
pass
+ def fun(self,e):
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "alipay_1_1"})
def done_return(self):
EventMesh.publish("load_screen", {"screen": "alipay_1_1"})
EventMesh.publish("load_screen", {"screen": "main_menu"})
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
alipay_parent_screen = lv.obj()
alipay_parent_fg_color = lv.palette_darken(lv.PALETTE.BLUE, 4)
alipay_parent_alipay_qr = lv.qrcode(alipay_parent_screen, 150, alipay_parent_fg_color, alipay_parent_bg_color)
-alipay_parent_alipay_qr.set_pos(45,171)
+alipay_parent_alipay_qr.set_pos(45,120)
# Add a border with bg_color
alipay_parent_alipay_qr.set_style_border_color(alipay_parent_bg_color, 0)
alipay_parent_alipay_qr.set_style_border_width(5, 0)
def __init__(self):
super().__init__()
self.meta = alipay_parent_screen
-
+ alipay_parent_screen.add_event_cb(lambda e:EventMesh.callback_wrapper(self.fun(e)), lv.EVENT.GESTURE, None)
def initialization(self):
+
EventMesh.publish("set_Alipay_Ui_isOpen",1)
def post_processor_after_initialization(self):
def Close(self):
EventMesh.publish("set_Alipay_Ui_isOpen",0)
- pass
+
+ def fun(self,e):
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "alipay_1_1"})
def done_return(self):
EventMesh.publish("load_screen", {"screen": "alipay_1_1"})
EventMesh.publish("load_screen", {"screen": "main_menu"})
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
\ No newline at end of file
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
#显示txt日志
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
#显示x y z 三轴数据
FactoryModestep_screen = lv.obj()
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
EventMesh.publish("load_screen", {"screen": "factorymode"})
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
FactoryModeLocation_screen = lv.obj()
def done_left_to_right(self):
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
\ No newline at end of file
EventMesh.publish("load_screen", {"screen": "main_menu"})
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
print("self.time_cb:{} self.time_play:{} self.total:{} self.total_sec:{}".format(self.time_cb,self.time_play, self.total,self.total_sec))
self.total = self.total - reduce
if self.total <= 0:
+ EventMesh.publish("load_screen", {"screen": "countdown_end"})
self.total = 0
self.time_cb = 0
self.time_play = 0
self.sec = 0
self.min = 0
- self.hour = 0
-
- EventMesh.publish("load_screen", {"screen": "countdown_end"})
+ self.hour = 0
return
self.total_sec = time_tmp
def close_motor_infor(self,event,msg):
print("close_motor_infor!!!")
+ if self.motor_enable == 0:#未使能马达定时器
+ return
close_motor()
self.motor_enable = 0#马达使能
self.motor_total_time = 0#总的时间
# EventMesh.publish("load_screen", {"screen": "main_menu"})
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
remove_message_popup_screen = None
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
message_full_screen = None
message_full_label = None
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
############短信###############################
MSG_FLAG = 0
# EventMesh.publish("load_screen", {"screen": "main_menu"})
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "popup"})
EventMesh.publish("load_screen", {"screen": "main_menu"})
elif code == lv.EVENT.SHORT_CLICKED:
- EventMesh.publish("load_screen", {"screen": "{}".format(msg)})
+ if msg != "void":
+ EventMesh.publish("load_screen", {"screen": "{}".format(msg)})
def done_DOWN(self):#下滑
scroll_y = toolbox_cont.get_scroll_y()
step_screen = lv.obj()
print("step_screen")
step_screen.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
+ step_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e)), lv.EVENT.GESTURE, None)
step_label = lv.label(step_screen)
step_label.set_pos(10, 30)
def Close(self):
self.timer.stop()
-
+ def fun(self, e):
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("return_prev_screen")
# EventMesh.publish("load_screen", {"screen": "toolbox"})
# def done_return(self):
def btn1_release(self):
EventMesh.publish("load_screen", {"screen": "toolbox"})
- def done_left_to_right(self):
-
- EventMesh.publish("return_prev_screen")
-
def btn8_press(self):
EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
weather_screen = lv.obj()
print("weather_screen")
weather_screen.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
+ weather_screen.add_event_cb(lambda e:EventMesh.callback_wrapper(self.fun(e)), lv.EVENT.GESTURE, None)
weather_img = lv.img(weather_screen)
weather_img.set_pos(10, 10)
no_connect_label.set_text("找不到服务器")
no_connect_label1.set_text("请联网后重试")
-
-
- # def done_return(self):
- # EventMesh.publish("load_screen", {"screen": "toolbox"})
-
def btn1_release(self):
EventMesh.publish("load_screen", {"screen": "toolbox"})
- def done_left_to_right(self):
- EventMesh.publish("return_prev_screen")
+ def fun(self, e):
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("return_prev_screen")
def btn8_press(self):
EventMesh.publish("watch_top_show")
countdown_screen = lv.obj()
print("countdown_screen")
countdown_screen.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
-
+ countdown_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,1)),
+ lv.EVENT.GESTURE, None)
+
countdown_title = lv.label(countdown_screen)
countdown_title.set_pos(0, 20)
countdown_title.set_size(LCD_SIZE_W, 20)
countdown_hour_up.set_size(34, 30)
countdown_hour_up.set_pos(36, 90)
countdown_hour_up.set_src("E:/static/time_up.png")
+ countdown_hour_up.add_flag(lv.obj.FLAG.CLICKABLE)
countdown_hour_up.add_style(style_img, lv.PART.MAIN | lv.STATE.DEFAULT)
countdown_hour_up_btn= lv.img(countdown_screen)
countdown_sec_up.set_size(34, 30)
countdown_sec_up.set_pos(165, 90)
countdown_sec_up.set_src("E:/static/time_up.png")
+ countdown_sec_up.add_flag(lv.obj.FLAG.CLICKABLE)
countdown_sec_up.add_style(style_img, lv.PART.MAIN | lv.STATE.DEFAULT)
countdown_sec_up_btn = lv.img(countdown_screen)
countdown_reset_img = lv.img(countdown_screen)
countdown_reset_img.set_size(99, 36)
countdown_reset_img.set_src("E:/static/stopwatch_reset.png")
+ countdown_reset_img.add_flag(lv.obj.FLAG.CLICKABLE)
countdown_reset_img.add_style(style_img, lv.PART.MAIN | lv.STATE.DEFAULT)
countdown_reset_img.set_pos(10, 230)
countdown_start_img = lv.img(countdown_screen)
countdown_start_img.set_size(99, 36)
countdown_start_img.set_src("E:/static/stopwatch_play.png")
+ countdown_start_img.add_flag(lv.obj.FLAG.CLICKABLE)
countdown_start_img.add_style(style_img, lv.PART.MAIN | lv.STATE.DEFAULT)
countdown_start_img.set_pos(120, 230)
self.meta = countdown_screen
- countdown_sec_up_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.sec_up(e)),
+ countdown_sec_up_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,2)),
lv.EVENT.SHORT_CLICKED, None)
- countdown_sec_down_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.sec_down(e)),
+ countdown_sec_up.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,2)),
lv.EVENT.SHORT_CLICKED, None)
- countdown_min_up_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.min_up(e)),
+ countdown_sec_down_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,3)),
lv.EVENT.SHORT_CLICKED, None)
- countdown_min_down_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.min_down(e)),
+ countdown_sec_down.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,3)),
lv.EVENT.SHORT_CLICKED, None)
- countdown_hour_up_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.hour_up(e)),
+
+ countdown_min_up_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,4)),
lv.EVENT.SHORT_CLICKED, None)
- countdown_hour_down_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.hour_down(e)),
+ countdown_min_up.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,4)),
lv.EVENT.SHORT_CLICKED, None)
- countdown_start_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.start(e)),
+
+ countdown_min_down_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,5)),
lv.EVENT.SHORT_CLICKED, None)
- countdown_reset_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.reset(e)),
+ countdown_min_down.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,5)),
+ lv.EVENT.SHORT_CLICKED, None)
+
+ countdown_hour_up_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,6)),
+ lv.EVENT.SHORT_CLICKED, None)
+ countdown_hour_up.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,6)),
+ lv.EVENT.SHORT_CLICKED, None)
+
+ countdown_hour_down_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,7)),
+ lv.EVENT.SHORT_CLICKED, None)
+ countdown_hour_down.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,7)),
+ lv.EVENT.SHORT_CLICKED, None)
+
+ countdown_start_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,8)),
+ lv.EVENT.SHORT_CLICKED, None)
+ countdown_start_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,8)),
+ lv.EVENT.SHORT_CLICKED, None)
+
+ countdown_reset_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,9)),
+ lv.EVENT.SHORT_CLICKED, None)
+ countdown_reset_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_bt(e,9)),
lv.EVENT.SHORT_CLICKED, None)
- countdown_start_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.start(e)),
- lv.EVENT.PRESSING, None)
- countdown_reset_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.reset(e)),
- lv.EVENT.PRESSING, None)
- # countdown_stop_imgbtn.add_event_cb(lambda e: self.stop(e),
- # lv.EVENT.CLICKED, None)
- # date_tmp = utime.localtime()
- # self.time_tmp = utime.mktime(date_tmp)
-
- #EventMesh.publish("reset_time_countdown")
- # if self.g_state == 0:
- # self.g_end = 0
- # self.total = 0
- # self.hour = 0
- # self.min = 0
- # self.sec = 0
self.show_value()
-
- # def sattic_show(self):
- # global countdown_screen ,countdown_title,countdown_hour ,countdown_mao ,countdown_mao ,countdown_mao1 ,\
- # countdown_sec ,countdown_hour_up ,countdown_hour_up_btn ,countdown_hour_down ,countdown_hour_down_btn ,\
- # countdown_min_up,countdown_min_up_btn ,countdown_min_down,countdown_min_down_btn,countdown_sec_up ,\
- # countdown_sec_up_btn,countdown_sec_down ,countdown_sec_down_btn ,countdown_reset_img ,countdown_reset_imgbtn ,\
- # countdown_start_img,countdown_start_imgbtn,countdown_stop_img ,countdown_min
-
-
-
- def sec_up(self,e):
- if self.sec < 59:
- self.sec = self.sec + 1
- print("sec_up:",self.sec)
- self.show_value()
- def sec_down(self,e):
- if self.sec > 0:
- self.sec = self.sec - 1
- print("sec_down:",self.sec)
- self.show_value()
-
- def min_up(self,e):
- if self.min < 59:
- self.min = self.min + 1
- print("min_up:",self.min)
- self.show_value()
-
- def min_down(self,e):
- if self.min > 0:
- self.min = self.min - 1
- print("min_down:",self.min)
- self.show_value()
-
- def hour_up(self,e):
- if self.hour < 99:
- self.hour = self.hour + 1
-
- print("hour_up:",self.hour)
- self.show_value()
-
- def hour_down(self,e):
- if self.hour > 0:
- self.hour = self.hour - 1
- print("hour_down:",self.hour)
- self.show_value()
-
- def start(self,e):
- global countdown_screen ,countdown_title,countdown_hour ,countdown_mao ,countdown_mao ,countdown_mao1 ,\
- countdown_sec ,countdown_hour_up ,countdown_hour_up_btn ,countdown_hour_down ,countdown_hour_down_btn ,\
- countdown_min_up,countdown_min_up_btn ,countdown_min_down,countdown_min_down_btn,countdown_sec_up ,\
- countdown_sec_up_btn,countdown_sec_down ,countdown_sec_down_btn ,countdown_reset_img ,countdown_reset_imgbtn ,\
- countdown_start_img,countdown_start_imgbtn,countdown_stop_img ,countdown_min
+
+ def fun_bt(self,e,msg):
code = e.get_code()
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding += 1
-
- elif code == lv.EVENT.SHORT_CLICKED:
- #utime.sleep_ms(10)
- print("1self.is_sliding",self.is_sliding)
- if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding =0
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("return_prev_screen")
+ elif code == lv.EVENT.SHORT_CLICKED:
+ if msg == 2:
+ if self.sec < 59:
+ self.sec = self.sec + 1
+ print("sec_up:",self.sec)
+ self.show_value()
+ pass
+ elif msg == 3:
+ if self.sec > 0:
+ self.sec = self.sec - 1
+ print("sec_down:",self.sec)
+ self.show_value()
+ pass
+ elif msg == 4:
+ if self.min < 59:
+ self.min = self.min + 1
+ print("min_up:",self.min)
+ self.show_value()
+ pass
+ elif msg == 5:
+ if self.min > 0:
+ self.min = self.min - 1
+ print("min_down:",self.min)
+ self.show_value()
+ pass
+ elif msg == 6:
+ if self.hour < 99:
+ self.hour = self.hour + 1
+
+ print("hour_up:",self.hour)
+ self.show_value()
+ pass
+ elif msg == 7:
+ if self.hour > 0:
+ self.hour = self.hour - 1
+ print("hour_down:",self.hour)
+ self.show_value()
+ elif msg == 8:
self.total = self.hour*60*60 + self.min*60 + self.sec
print("--00:",self.total,self.hour,self.min,self.sec,self.g_state)
if self.g_state == 1:
#countdown_hour_up_btn.add_flag(lv.obj.FLAG.HIDDEN)
EventMesh.publish("set_countdown_off_state", [0,self.g_state])
- self.is_sliding =0
+ pass
+ elif msg == 9:
+ self.timer.stop()
+ self.hour = 0
+ self.min = 0
+ self.sec = 0
+ self.g_state = 0
+ self.g_end = 0
+ self.total = 0
+ EventMesh.publish("set_countdown_off_state", [0,self.g_state])
+ EventMesh.publish("reset_time_countdown")
+ countdown_start_img.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_stop_img.add_flag(lv.obj.FLAG.HIDDEN)
+ countdown_reset_img.clear_flag(lv.obj.FLAG.HIDDEN)
+
+ countdown_hour_up.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_hour_down.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_min_up.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_min_down.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_sec_up.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_sec_down.clear_flag(lv.obj.FLAG.HIDDEN)
+ self.show_value()
+ pass
+
def stop(self):
global countdown_screen ,countdown_title,countdown_hour ,countdown_mao ,countdown_mao ,countdown_mao1 ,\
countdown_sec ,countdown_hour_up ,countdown_hour_up_btn ,countdown_hour_down ,countdown_hour_down_btn ,\
countdown_sec_up_btn,countdown_sec_down ,countdown_sec_down_btn ,countdown_reset_img ,countdown_reset_imgbtn ,\
countdown_start_img,countdown_start_imgbtn,countdown_stop_img ,countdown_min
print("in stop")
-
+ countdown_hour_up.add_flag(lv.obj.FLAG.HIDDEN)
+ countdown_hour_down.add_flag(lv.obj.FLAG.HIDDEN)
+ countdown_hour_up.add_flag(lv.obj.FLAG.HIDDEN)
+ countdown_hour_down.add_flag(lv.obj.FLAG.HIDDEN)
+ countdown_min_up.add_flag(lv.obj.FLAG.HIDDEN)
+ countdown_min_down.add_flag(lv.obj.FLAG.HIDDEN)
+ countdown_sec_up.add_flag(lv.obj.FLAG.HIDDEN)
+ countdown_sec_down.add_flag(lv.obj.FLAG.HIDDEN)
+ countdown_start_img.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_stop_img.add_flag(lv.obj.FLAG.HIDDEN)
+ countdown_reset_img.clear_flag(lv.obj.FLAG.HIDDEN)
self.g_end = 0
self.timer.stop()
- self.show_value()
- # EventMesh.publish("load_screen", {"screen": "countdown"})
-
+
def fun(self,e):
if self.g_state == 1:
date_tmp = utime.localtime()
# print("self.total:{} self.time_tmp:{} self.timeSecond:{} test_hour:{} test_min:{} test_sec:{}".format(self.total,self.time_tmp,self.timeSecond,test_hour,test_min,test_sec))
- self.show_value()
+
# print("Close self.timeSecond:22")
#EventMesh.publish("set_countdown_all_time", [self.total,self.timeSecond])
if self.total <= 0:
+ self.timer.stop()
+ EventMesh.publish("load_screen", {"screen": "countdown_end"})
self.g_state = 0
self.g_end = 1
self.hour = 0
self.min = 0
self.sec = 0
- #EventMesh.publish("set_countdown_off_state", [0,self.g_state])
- self.timer.stop()
+ else:
+
self.show_value()
- EventMesh.publish("load_screen", {"screen": "countdown_end"})
# self.total = self.total - 1
# self.g_state = msg_tmp[1]
# EventMesh.publish("set_countdown_off_state", [0,self.g_state])
def close_count_show_info(self, event, msg):
- self.reset(0)
+ self.reset()
- def reset(self,e):
+ def reset(self):
global countdown_screen ,countdown_title,countdown_hour ,countdown_mao ,countdown_mao ,countdown_mao1 ,\
countdown_sec ,countdown_hour_up ,countdown_hour_up_btn ,countdown_hour_down ,countdown_hour_down_btn ,\
countdown_min_up,countdown_min_up_btn ,countdown_min_down,countdown_min_down_btn,countdown_sec_up ,\
countdown_sec_up_btn,countdown_sec_down ,countdown_sec_down_btn ,countdown_reset_img ,countdown_reset_imgbtn ,\
countdown_start_img,countdown_start_imgbtn,countdown_stop_img ,countdown_min
- code = lv.EVENT.SHORT_CLICKED
- if type(e) != int:
- code = e.get_code()
-
-
- #print("code!!!!!!!!",code,msg)
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding += 1
+ # print("in reset")
+ self.timer.stop()
+ self.hour = 0
+ self.min = 0
+ self.sec = 0
+ self.g_state = 0
+ self.g_end = 0
+ self.total = 0
+ EventMesh.publish("set_countdown_off_state", [0,self.g_state])
+ EventMesh.publish("reset_time_countdown")
+ countdown_start_img.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_stop_img.add_flag(lv.obj.FLAG.HIDDEN)
+ countdown_reset_img.clear_flag(lv.obj.FLAG.HIDDEN)
+
+ countdown_hour_up.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_hour_down.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_min_up.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_min_down.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_sec_up.clear_flag(lv.obj.FLAG.HIDDEN)
+ countdown_sec_down.clear_flag(lv.obj.FLAG.HIDDEN)
+ self.show_value()
- elif code == lv.EVENT.SHORT_CLICKED:
- #utime.sleep_ms(10)
- print("1self.is_sliding",self.is_sliding)
- if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding =0
- # print("in reset")
- self.timer.stop()
- self.hour = 0
- self.min = 0
- self.sec = 0
- self.g_state = 0
- self.g_end = 0
- self.total = 0
- #EventMesh.publish("set_countdown_off_state", [0,self.g_state])
- #EventMesh.publish("reset_time_countdown")
- self.show_value()
-
- self.is_sliding =0
self.timer.stop()
EventMesh.publish("load_screen", {"screen": "toolbox"})
- def done_left_to_right(self):
- EventMesh.publish("return_prev_screen")
+ # def done_left_to_right(self):
+ # EventMesh.publish("return_prev_screen")
def btn8_press(self):
if self.g_state == 0:
def btn8_press(self):
self.stop_FIND()
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
# -------------------------------------------stopwatch screen----------------------------------------------------------
def initialization(self):
global stopwatch_screen,stopwatch_title,stopwatch_label_min,stopwatch_mao,stopwatch_label_sec ,\
- stopwatch_mao1 ,stopwatch_label_ms,stopwatch_reset_img ,topwatch_reset_imgbtn ,stopwatch_start_img ,\
+ stopwatch_mao1 ,stopwatch_label_ms,stopwatch_reset_img ,stopwatch_reset_imgbtn ,stopwatch_start_img ,\
stopwatch_start_imgbtn, stopwatch_stop_img
if stopwatch_screen == None :
stopwatch_screen = lv.obj()
print("stopwatch_screen")
stopwatch_screen.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
+ stopwatch_screen.add_event_cb(lambda e:EventMesh.callback_wrapper(self.fun_btn(e,1)), lv.EVENT.GESTURE, None)
stopwatch_title = lv.label(stopwatch_screen)
stopwatch_title.set_pos(0, 20)
stopwatch_stop_img.add_style(style_img, lv.PART.MAIN | lv.STATE.DEFAULT)
stopwatch_stop_img.set_pos(120, 210)
stopwatch_stop_img.add_flag(lv.obj.FLAG.HIDDEN)
- stopwatch_start_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.start(e)),
+ stopwatch_start_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_btn(e,2)),
lv.EVENT.SHORT_CLICKED, None)
- stopwatch_reset_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.reset(e)),
+ stopwatch_reset_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun_btn(e,3)),
lv.EVENT.SHORT_CLICKED, None)
self.meta = stopwatch_screen
self.timer.start(100,1,self._fun)
- def start(self, e):
- global stopwatch_screen,stopwatch_title,stopwatch_label_min,stopwatch_mao,stopwatch_label_sec ,\
- stopwatch_mao1 ,stopwatch_label_ms,stopwatch_reset_img ,topwatch_reset_imgbtn ,stopwatch_start_img ,\
- stopwatch_start_imgbtn, stopwatch_stop_img
- print("stopwatch start:{}".format(self.s_state))
- #self.timer.start(100, 1, self._fun)
-
- if self.s_state == 1:
- self.s_state = 2
- self.paused()
- elif self.s_state == 2:
- self.s_state = 1
- if self.s_state != 2:
- self.s_state = 1
- if self.total_time >= 99*60:
- self.ms_value = 0
- self.sec_value = 0
- self.min_value = 0
- self.total_time = 0
- self.show_value()
- self.timer.start(100,1,self._fun)
- stopwatch_stop_img.clear_flag(lv.obj.FLAG.HIDDEN)
- stopwatch_start_img.add_flag(lv.obj.FLAG.HIDDEN)
- # print("ms_value start:{} {} {}".format(self.ms_value,self.sec_value,self.min_value))
-
-
-
def paused(self):
global stopwatch_screen,stopwatch_title,stopwatch_label_min,stopwatch_mao,stopwatch_label_sec ,\
- stopwatch_mao1 ,stopwatch_label_ms,stopwatch_reset_img ,topwatch_reset_imgbtn ,stopwatch_start_img ,\
+ stopwatch_mao1 ,stopwatch_label_ms,stopwatch_reset_img ,stopwatch_reset_imgbtn ,stopwatch_start_img ,\
stopwatch_start_imgbtn, stopwatch_stop_img
print("stopwatch pause")
stopwatch_start_img.clear_flag(lv.obj.FLAG.HIDDEN)
def reset(self,e):
global stopwatch_screen,stopwatch_title,stopwatch_label_min,stopwatch_mao,stopwatch_label_sec ,\
- stopwatch_mao1 ,stopwatch_label_ms,stopwatch_reset_img ,topwatch_reset_imgbtn ,stopwatch_start_img ,\
+ stopwatch_mao1 ,stopwatch_label_ms,stopwatch_reset_img ,stopwatch_reset_imgbtn ,stopwatch_start_img ,\
stopwatch_start_imgbtn, stopwatch_stop_img
print("stopwatch reset")
self.timer.stop()
self.show_value()
+ def fun_btn(self, e,msg):
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ if self.s_state == 0:
+ self.timer.stop()
+ EventMesh.publish("return_prev_screen")
+ elif code == lv.EVENT.SHORT_CLICKED:
+ if msg == 2:
+ global stopwatch_screen,stopwatch_title,stopwatch_label_min,stopwatch_mao,stopwatch_label_sec ,\
+ stopwatch_mao1 ,stopwatch_label_ms,stopwatch_reset_img ,stopwatch_reset_imgbtn ,stopwatch_start_img ,\
+ stopwatch_start_imgbtn, stopwatch_stop_img
+ print("stopwatch start:{}".format(self.s_state))
+ #self.timer.start(100, 1, self._fun)
+
+ if self.s_state == 1:
+ self.s_state = 2
+ self.paused()
+ elif self.s_state == 2:
+ self.s_state = 1
+ if self.s_state != 2:
+ self.s_state = 1
+ if self.total_time >= 99*60:
+ self.ms_value = 0
+ self.sec_value = 0
+ self.min_value = 0
+ self.total_time = 0
+ self.show_value()
+ self.timer.start(100,1,self._fun)
+ stopwatch_stop_img.clear_flag(lv.obj.FLAG.HIDDEN)
+ stopwatch_start_img.add_flag(lv.obj.FLAG.HIDDEN)
+ # print("ms_value start:{} {} {}".format(self.ms_value,self.sec_value,self.min_value))
+ pass
+ elif msg == 3:
+ global stopwatch_screen,stopwatch_title,stopwatch_label_min,stopwatch_mao,stopwatch_label_sec ,\
+ stopwatch_mao1 ,stopwatch_label_ms,stopwatch_reset_img ,stopwatch_reset_imgbtn ,stopwatch_start_img ,\
+ stopwatch_start_imgbtn, stopwatch_stop_img
+ print("stopwatch reset")
+ self.timer.stop()
+ self.sec_value = 0
+ self.min_value = 0
+ self.ms_value = 0
+ self.s_state = 0
+ self.total_time = 0
+ stopwatch_start_img.clear_flag(lv.obj.FLAG.HIDDEN)
+ stopwatch_stop_img.add_flag(lv.obj.FLAG.HIDDEN)
+
+ self.show_value()
+ pass
+
+
def _fun(self,e):
- self.ms_value += 1
- if self.ms_value > 9:
- self.ms_value = 0
- self.sec_value += 1
- self.total_time+=1
- if self.sec_value > 59:
- self.sec_value = 0
- if self.total_time > 99*60:
- self.total_time = 99*60
- self.timer.stop()
- stopwatch_start_img.clear_flag(lv.obj.FLAG.HIDDEN)
- stopwatch_stop_img.add_flag(lv.obj.FLAG.HIDDEN)
+ if self.s_state != 0:
+ self.ms_value += 1
+ if self.ms_value > 9:
+ self.ms_value = 0
+ self.sec_value += 1
+ self.total_time+=1
+ if self.sec_value > 59:
+ self.sec_value = 0
+ if self.total_time > 99*60:
+ self.total_time = 99*60
+ self.timer.stop()
+ stopwatch_start_img.clear_flag(lv.obj.FLAG.HIDDEN)
+ stopwatch_stop_img.add_flag(lv.obj.FLAG.HIDDEN)
- self.show_value()
+ self.show_value()
def show_value(self):
global stopwatch_screen,stopwatch_title,stopwatch_label_min,stopwatch_mao,stopwatch_label_sec ,\
- stopwatch_mao1 ,stopwatch_label_ms,stopwatch_reset_img ,topwatch_reset_imgbtn ,stopwatch_start_img ,\
+ stopwatch_mao1 ,stopwatch_label_ms,stopwatch_reset_img ,stopwatch_reset_imgbtn ,stopwatch_start_img ,\
stopwatch_start_imgbtn, stopwatch_stop_img
if self.total_time >= 99*60:
self.total_time = 99*60
self.timer.stop()
EventMesh.publish("load_screen", {"screen": "toolbox"})
- def done_left_to_right(self):
- if self.s_state == 0:
- self.timer.stop()
+ # def done_left_to_right(self):
+ # if self.s_state == 0:
+ # self.timer.stop()
- EventMesh.publish("return_prev_screen")
+ # EventMesh.publish("return_prev_screen")
def btn8_press(self):
if self.s_state == 0:
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
LowOnePower_screen = None
EventMesh.publish("return_prev_screen")
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
def btn8_press(self):
EventMesh.publish("set_UI_high_priority",0)
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
#from usr.ui_WatchFaceScreen import WatchFaceScreen
temperature_screen = lv.obj()
print("temp_screen")
temperature_screen.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
-
+ temperature_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e,1)),
+ lv.EVENT.GESTURE, None)
+
temperature_label = lv.label(temperature_screen)
temperature_label.set_pos(0, 10)
temperature_label.set_size(LCD_SIZE_W, 40)
self.meta = temperature_screen
- temp_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e)),
+ temp_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e,2)),
lv.EVENT.SHORT_CLICKED, None)
- temp_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e)),
- lv.EVENT.PRESSING, None)
temperature_bpm_label.set_text("- -℃")
temperature_start_label.set_text("正在测量中.")
self.is_sliding =0
self.start_init()
- def restart_up(self,e):
+ def restart_up(self,e,msg):
global temperature_done_label,temperature_keep_label,temperature_bpm_label,temperature_start_label,temp_reset_btn_img
code = e.get_code()
-
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding += 1
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("return_prev_screen")
elif code == lv.EVENT.SHORT_CLICKED:
- #utime.sleep_ms(10)
- print("1self.is_sliding",self.is_sliding)
- if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding =0
- temperature_bpm_label.set_text("- -℃")
+ if msg == 2:
+ if temperature_bpm_label != None:
+ temperature_bpm_label.set_text("- -℃")
# temperature_keep_label.set_text("未出值")
- temp_reset_btn_img.add_flag(lv.obj.FLAG.HIDDEN)
+ if temp_reset_btn_img != None:
+ temp_reset_btn_img.add_flag(lv.obj.FLAG.HIDDEN)
self.point = 0
- temperature_bpm_label.set_text("- -℃")
- temperature_start_label.set_text("正在测量中.")
+ if temperature_bpm_label != None:
+ temperature_bpm_label.set_text("- -℃")
+ if temperature_start_label != None:
+ temperature_start_label.set_text("正在测量中.")
EventMesh.publish("set_temp_state",1)
EventMesh.publish(constants.EVENT.START_TEMP)
EventMesh.publish("show_history_temp_data")
self.temp_data_old = 0
self.timer.start(1*500, 1, self.start_measure)
-
- self.is_sliding =0
def start_init(self):
- temperature_bpm_label.set_text("- -℃")
+ if temperature_bpm_label != None:
+ temperature_bpm_label.set_text("- -℃")
# temperature_keep_label.set_text("未出值")
- temp_reset_btn_img.add_flag(lv.obj.FLAG.HIDDEN)
+ if temp_reset_btn_img != None:
+ temp_reset_btn_img.add_flag(lv.obj.FLAG.HIDDEN)
self.point = 0
- temperature_bpm_label.set_text("- -℃")
- temperature_start_label.set_text("正在测量中.")
+ if temperature_bpm_label != None:
+ temperature_bpm_label.set_text("- -℃")
+ if temperature_start_label != None:
+ temperature_start_label.set_text("正在测量中.")
EventMesh.publish("set_temp_state",1)
EventMesh.publish(constants.EVENT.START_TEMP)
EventMesh.publish("show_history_temp_data")
spo2_screen = lv.obj()
print("spo2_screen")
spo2_screen.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
-
+ spo2_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e,1)),
+ lv.EVENT.GESTURE, None)
+
spo2_label = lv.label(spo2_screen)
spo2_label.set_pos(0, 10)
spo2_label.set_size(LCD_SIZE_W, 40)
self.meta = spo2_screen
- spo2_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e)),
+ spo2_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e,2)),
lv.EVENT.SHORT_CLICKED, None)
- spo2_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e)),
- lv.EVENT.PRESSING, None)
def post_processor_after_initialization(self):
self.point = 0
EventMesh.publish("show_history_spo2_data")
self.start_init()
- def restart_up(self,e):
+ def restart_up(self,e,msg):
global spo2_value_label,heartrate_bpm_label,spo2_start_label,spo2_reset_btn_img
- code = e.get_code()
- #print("code!!!!!!!!",code,msg)
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding += 1
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("return_prev_screen")
elif code == lv.EVENT.SHORT_CLICKED:
- #utime.sleep_ms(10)
- print("1self.is_sliding",self.is_sliding)
- if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding = 0
+ if msg == 2:
self.point = 0
self.timer.start(1*500, 1, self.start_measure)
if spo2_reset_btn_img != None:
spo2_reset_btn_img.add_flag(lv.obj.FLAG.HIDDEN)
-
- spo2_value_label.set_text("- -%")
- spo2_start_label.set_text("正在测量中.")
+ if spo2_value_label != None:
+ spo2_value_label.set_text("- -%")
+ if spo2_start_label != None:
+ spo2_start_label.set_text("正在测量中.")
EventMesh.publish("set_spo2_state",1)#2代表后台进入血氧测试
EventMesh.publish(constants.EVENT.START_BLOOD_OXYGEN)
- self.is_sliding =0
def start_init(self):
self.point = 0
heartrate_screen = lv.obj()
print("heartrate_screen")
heartrate_screen.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
-
+ heartrate_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e,1)),
+ lv.EVENT.GESTURE, None)
+
heartrate_label = lv.label(heartrate_screen)
heartrate_label.set_pos(0, 10)
heartrate_label.set_size(LCD_SIZE_W, 40)
heartrate_done_label.set_style_text_color(lv.color_make(0xff, 0xff, 0xff), lv.STATE.DEFAULT)
self.meta = heartrate_screen
- heartrate_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e)),
+ heartrate_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e,2)),
lv.EVENT.SHORT_CLICKED, None)
- heartrate_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e)),
- lv.EVENT.PRESSING, None)
heartrate_done_label.set_text(" ")
heartrate_bpm_label.set_text("-- bpm")
# self.show_history_data()
self.start_init()
- def restart_up(self,e):
+ def restart_up(self,e,msg):
global heartrate_done_label,heartrate_bpm_label,heartrate_start_label,heartrate_reset_btn_img
-
code = e.get_code()
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding += 1
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("return_prev_screen")
elif code == lv.EVENT.SHORT_CLICKED:
- #utime.sleep_ms(10)
- print("1self.is_sliding",self.is_sliding)
- if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding =0
+ if msg == 2:
self.point = 0
+ self.heart_value = 0
self.timer.start(1*500, 1, self.start_measure)
- heartrate_bpm_label.set_text("-- bpm")
+ if heartrate_bpm_label != None:
+ heartrate_bpm_label.set_text("-- bpm")
if heartrate_reset_btn_img != None:
heartrate_reset_btn_img.add_flag(lv.obj.FLAG.HIDDEN)
-
- self.heart_value = 0
-
- heartrate_done_label.set_text(" ")
- heartrate_bpm_label.set_text("-- bpm")
- heartrate_start_label.set_text("正在测量中.")
+
+ if heartrate_done_label != None:
+ heartrate_done_label.set_text(" ")
+ if heartrate_bpm_label != None:
+ heartrate_bpm_label.set_text("-- bpm")
+ if heartrate_start_label != None:
+ heartrate_start_label.set_text("正在测量中.")
EventMesh.publish("set_hr_state",1)#1代表手动进入测试界面
EventMesh.publish(constants.EVENT.START_HEART)
-
- self.is_sliding =0
+
def start_init(self):
self.point = 0
self.timer.start(1*500, 1, self.start_measure)
if value <= 60:#18 36.6 -18 = 18
line_value = int((value-30)*0.6)#
elif value <= 90:
- line_value = int((value-60)*0.6)+18#127+15+1
+ line_value = int((value-60)*0.6)+18*1#127+15+1
elif value < 120:
- line_value = int((value-90)*0.55)+18+18
+ line_value = int((value-90)*0.55)+18*2
elif value == 120:
- line_value = int((value-90)*0.6)+18+18
+ line_value = int((value-90)*0.6)+18*2
elif value < 150:
- line_value = int((value-120)*0.55)+18+18+18
+ line_value = int((value-120)*0.55)+18*3
elif value == 150:
- line_value = int((value-120)*0.6)+18+18+18
+ line_value = int((value-120)*0.6)+18*3
elif value < 180:
- line_value = int((value-150)*0.56)+18+18+18+18
+ line_value = int((value-150)*0.56)+18*4
elif value == 180:
- line_value = int((value-150)*0.6)+18+18+18+18
+ line_value = int((value-150)*0.6)+18*4
#print("hr hist",line_value)
hr_line_points = [{"x":0,"y":0},{"x":0,"y":line_value}]
if i == 0:
print("stop debug10")
EventMesh.publish(constants.EVENT.STOP_HEART)
- def done_left_to_right(self):
- EventMesh.publish("return_prev_screen")
+ # def done_left_to_right(self):
+ # EventMesh.publish("return_prev_screen")
def btn8_press(self):
EventMesh.publish("watch_top_show")
blood_pressure_screen = lv.obj()
print("blood_pressure_screen")
blood_pressure_screen.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
-
+ blood_pressure_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e,1)),
+ lv.EVENT.GESTURE, None)
+
blood_pressure_label = lv.label(blood_pressure_screen)
blood_pressure_label.set_pos(0, 10)
blood_pressure_label.set_size(LCD_SIZE_W, 40)
blood_pressure_done_label.set_style_text_color(lv.color_make(0xff, 0xff, 0xff), lv.STATE.DEFAULT)
self.meta = blood_pressure_screen
- blood_pressure_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e)),
+ blood_pressure_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e,2)),
lv.EVENT.SHORT_CLICKED, None)
- blood_pressure_reset_btn_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.restart_up(e)),
- lv.EVENT.PRESSING, None)
blood_pressure_done_label.set_text(" ")
blood_pressure_bpm_label.set_text("--/--")
- def restart_up(self,e):
+ def restart_up(self,e,msg):
global blood_pressure_done_label,blood_pressure_bpm_label,blood_pressure_start_label,blood_pressure_reset_btn_img
-
code = e.get_code()
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding += 1
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("return_prev_screen")
elif code == lv.EVENT.SHORT_CLICKED:
- #utime.sleep_ms(10)
- print("1self.is_sliding",self.is_sliding)
- if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding =0
+ if msg == 2:
self.point = 0
self.blood_Maxvalue = 0
self.blood_Minvalue = 0
self.heart_value = 0
- blood_pressure_done_label.set_text(" ")
- blood_pressure_bpm_label.set_text("--/--")
- blood_pressure_start_label.set_text("正在测量中.")
+ if blood_pressure_done_label != None:
+ blood_pressure_done_label.set_text(" ")
+ if blood_pressure_bpm_label != None:
+ blood_pressure_bpm_label.set_text("--/--")
+ if blood_pressure_start_label != None:
+ blood_pressure_start_label.set_text("正在测量中.")
EventMesh.publish("set_bp_state",1)#3代表单次测量
EventMesh.publish(constants.EVENT.START_HEART)
-
- self.is_sliding =0
+
def start_init(self):
self.point = 0
self.blood_Maxvalue = 0
self.count_blood = 0
self.count_blood = 0
self.timer.start(1*500, 1, self.start_measure)
- blood_pressure_bpm_label.set_text("--/--")
+ if blood_pressure_bpm_label != None:
+ blood_pressure_bpm_label.set_text("--/--")
if blood_pressure_reset_btn_img != None:
blood_pressure_reset_btn_img.add_flag(lv.obj.FLAG.HIDDEN)
self.heart_value = 0
- blood_pressure_done_label.set_text(" ")
- blood_pressure_bpm_label.set_text("--/--")
- blood_pressure_start_label.set_text("正在测量中.")
+ if blood_pressure_done_label != None:
+ blood_pressure_done_label.set_text(" ")
+ if blood_pressure_bpm_label != None:
+ blood_pressure_bpm_label.set_text("--/--")
+ if blood_pressure_start_label != None:
+ blood_pressure_start_label.set_text("正在测量中.")
EventMesh.publish("set_bp_state",1)#3代表单次测量
EventMesh.publish(constants.EVENT.START_HEART)
if valueMax <= 60:#18 36.6 -18 = 18
line_Maxvalue = int((valueMax-30)*0.6)#
elif valueMax <= 90:
- line_Maxvalue = int((valueMax-60)*0.6)+18#127+15+1
+ line_Maxvalue = int((valueMax-60)*0.6)+18*1#127+15+1
elif valueMax < 120:
- line_Maxvalue = int((valueMax-90)*0.55)+18+18
+ line_Maxvalue = int((valueMax-90)*0.55)+18*2
elif valueMax == 120:
- line_Maxvalue = int((valueMax-90)*0.6)+18+18
+ line_Maxvalue = int((valueMax-90)*0.6)+18*2
elif valueMax < 150:
- line_Maxvalue = int((valueMax-120)*0.55)+18+18+18
+ line_Maxvalue = int((valueMax-120)*0.55)+18*3
elif valueMax == 150:
- line_Maxvalue = int((valueMax-120)*0.6)+18+18+18
+ line_Maxvalue = int((valueMax-120)*0.6)+18*3
elif valueMax < 180:
- line_Maxvalue = int((valueMax-150)*0.56)+18+18+18+18
+ line_Maxvalue = int((valueMax-150)*0.56)+18*4
elif valueMax == 180:
- line_Maxvalue = int((valueMax-150)*0.6)+18+18+18+18
+ line_Maxvalue = int((valueMax-150)*0.6)+18*4
if line_Maxvalue >= 100:
line_Maxvalue = 100
if valueMin <= 60:#18 36.6 -18 = 18
line_Minvalue = int((valueMin-30)*0.6)#
elif valueMin <= 90:
- line_Minvalue = int((valueMin-60)*0.6)+18#127+15+1
+ line_Minvalue = int((valueMin-60)*0.6)+18*1#127+15+1
elif valueMin < 120:
- line_Minvalue = int((valueMin-90)*0.55)+18+18
+ line_Minvalue = int((valueMin-90)*0.55)+18*2
elif valueMin == 120:
- line_Minvalue = int((valueMin-90)*0.6)+18+18
+ line_Minvalue = int((valueMin-90)*0.6)+18*2
elif valueMin < 150:
- line_Minvalue = int((valueMin-120)*0.55)+18+18+18
+ line_Minvalue = int((valueMin-120)*0.55)+18*3
elif valueMin == 150:
- line_Minvalue = int((valueMin-120)*0.6)+18+18+18
+ line_Minvalue = int((valueMin-120)*0.6)+18*3
elif valueMin < 180:
- line_Minvalue = int((valueMin-150)*0.56)+18+18+18+18
+ line_Minvalue = int((valueMin-150)*0.56)+18*4
elif valueMin == 180:
- line_Minvalue = int((valueMin-150)*0.6)+18+18+18+18
+ line_Minvalue = int((valueMin-150)*0.6)+18*4
#print("hr hist",line_value)
blood_pressure_lineh_points = [{"x":0,"y":0},{"x":0,"y":line_Maxvalue}]
blood_pressure_linel_points = [{"x":0,"y":0},{"x":0,"y":line_Minvalue}]
if code == lv.EVENT.GESTURE:
if dir == lv.DIR.RIGHT:
EventMesh.publish("load_screen", {"screen": "main_menu"})
-
- elif code == lv.EVENT.PRESSING:
- print("PRESSING")
- self.is_sliding += 1
-
elif code == lv.EVENT.SHORT_CLICKED:
- EventMesh.publish("load_screen", {"screen": "{}".format(msg)})
- #utime.sleep_ms(10)
- # print("1self.is_sliding",self.is_sliding)
- # if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
- # self.is_sliding = 0
- # if msg != "void":
- # EventMesh.publish("load_screen", {"screen": "{}".format(msg)})
-
- # self.is_sliding =0
+ if msg != "void":
+ EventMesh.publish("load_screen", {"screen": "{}".format(msg)})
self.is_sliding = 0
super().__init__()
self.meta = restore_screen
- restore_confirm.add_event_cb(lambda e: EventMesh.callback_wrapper(self.confirm(e)),lv.EVENT.SHORT_CLICKED, None)
- restore_confirm.add_event_cb(lambda e: EventMesh.callback_wrapper(self.confirm(e)),lv.EVENT.PRESSING, None)
- restore_cancel.add_event_cb(lambda e: EventMesh.callback_wrapper(self.concel(e)),lv.EVENT.SHORT_CLICKED, None)
- restore_cancel.add_event_cb(lambda e: EventMesh.callback_wrapper(self.concel(e)),lv.EVENT.PRESSING, None)
+ restore_screen.add_event_cb(lambda e:EventMesh.callback_wrapper(self.fun(e,1)), lv.EVENT.GESTURE, None)
+
+ restore_confirm.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,2)),lv.EVENT.SHORT_CLICKED, None)
+ restore_cancel.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,3)),lv.EVENT.SHORT_CLICKED, None)
+
def initialization(self):
self.is_sliding = 0
-
- def confirm(self, e):
+
+ def fun(self, e,msg):
code = e.get_code()
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding += 1
-
- elif code == lv.EVENT.SHORT_CLICKED:
- #utime.sleep_ms(10)
- print("1self.is_sliding",self.is_sliding)
- if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding =0
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "setting"})
+ elif code == lv.EVENT.SHORT_CLICKED:
+ if msg == 2:
EventMesh.publish("load_screen", {"screen": "restore_confirm"})
- self.is_sliding =0
-
- def concel(self, e):
- code = e.get_code()
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding += 1
-
- elif code == lv.EVENT.SHORT_CLICKED:
- #utime.sleep_ms(10)
- print("1self.is_sliding",self.is_sliding)
- if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding =0
+ pass
+ elif msg == 3:
EventMesh.publish("return_prev_screen")
- self.is_sliding =0
-
- def done_left_to_right(self):
-
- EventMesh.publish("return_prev_screen")
+ pass
def btn8_press(self):
EventMesh.publish("watch_top_show")
def __init__(self):
super().__init__()
self.meta = version_screen
+ version_screen.add_event_cb(lambda e:EventMesh.callback_wrapper(self.fun(e)), lv.EVENT.GESTURE, None)
self.btn_count = 0
def initialization(self):
def Close(self):
self.btn_count = 0
-
+
+ def fun(self, e):
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "setting"})
+
def done_click(self):
self.btn_count += 1
if self.btn_count >= 5 :
def btn1_release(self):
EventMesh.publish("load_screen", {"screen": "setting"})
-
- def done_left_to_right(self):
- EventMesh.publish("return_prev_screen")
def btn8_press(self):
EventMesh.publish("watch_top_show")
super().__init__()
self.is_sliding = 0
self.meta = poweroff_screen
- poweroff_confirm_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.confirm(e)),lv.EVENT.SHORT_CLICKED, None)
- poweroff_return.add_event_cb(lambda e: EventMesh.callback_wrapper(self.concel(e)),lv.EVENT.SHORT_CLICKED, None)
- poweroff_confirm_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.confirm(e)),lv.EVENT.PRESSING, None)
- poweroff_return.add_event_cb(lambda e: EventMesh.callback_wrapper(self.concel(e)),lv.EVENT.PRESSING, None)
+ poweroff_screen.add_event_cb(lambda e:EventMesh.callback_wrapper(self.fun(e,1)), lv.EVENT.GESTURE, None)
+ poweroff_confirm_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,2)),lv.EVENT.SHORT_CLICKED, None)
+ poweroff_return.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,3)),lv.EVENT.SHORT_CLICKED, None)
def initialization(self):
self.is_sliding = 0
pass
- def done_return(self):
- EventMesh.publish("load_screen", {"screen": "setting"})
-
- def confirm(self, e):
+ def fun(self, e,msg):
code = e.get_code()
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding += 1
-
- elif code == lv.EVENT.SHORT_CLICKED:
- #utime.sleep_ms(10)
- print("1self.is_sliding",self.is_sliding)
- if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding =0
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "setting"})
+ elif code == lv.EVENT.SHORT_CLICKED:
+ if msg == 2:
EventMesh.publish("load_screen", {"screen": "poweroff_comfirm"})
- self.is_sliding =0
-
- #EventMesh.publish("load_screen", {"screen": "no_sim_power_screen"})
-
-
-
- def concel(self, e):
- EventMesh.publish("return_prev_screen")
- # EventMesh.publish("load_screen", {"screen": "setting"})
+ pass
+ elif msg == 3:
+ EventMesh.publish("load_screen", {"screen": "setting"})
+ pass
+ def done_return(self):
+ EventMesh.publish("load_screen", {"screen": "setting"})
def btn1_release(self):
EventMesh.publish("load_screen", {"screen": "setting"})
- def done_left_to_right(self):
- EventMesh.publish("return_prev_screen")
def btn8_press(self):
EventMesh.publish("watch_top_show")
def __init__(self):
super().__init__()
self.meta = menustyle_screen
- self.is_sliding1 = 0
- self.is_sliding2 = 0
+ menustyle_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,1)),
+ lv.EVENT.GESTURE, None)
-
- menustyle_img1_bg_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun1(e)),
+ menustyle_img1_bg_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,2)),
lv.EVENT.SHORT_CLICKED, None)
-
- menustyle_img1_bg_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun1(e)),
- lv.EVENT.PRESSING, None)
- menustyle_img2_bg_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun2(e)),
+ menustyle_img2_bg_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,3)),
lv.EVENT.SHORT_CLICKED, None)
-
- menustyle_img2_bg_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun2(e)),
- lv.EVENT.PRESSING, None)
def initialization(self):
- self.is_sliding1 = 0
- self.is_sliding2 = 0
read_data = EventMesh.publish("get_storage_config","MainMenu")
if read_data != None:
if read_data == "1":
# menustyle_img1.set_src("E:/static/theme_four1.png")
# menustyle_img2.set_src("E:/static/theme_single2.png")
- def fun1(self,e):
+ def fun(self,e,msg):
code = e.get_code()
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding1 += 1
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("return_prev_screen")
elif code == lv.EVENT.SHORT_CLICKED:
#utime.sleep_ms(10)
- print("1self.is_sliding",self.is_sliding1)
- if self.is_sliding1 <= 5 and self.is_sliding1 != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding1 = 0
+ if msg == 2:
menustyle_select.set_pos(int(190),int(80))
# menustyle_img1.set_src("E:/static/theme_four2.png")
# menustyle_img2.set_src("E:/static/theme_single1.png")
EventMesh.publish("set_mainmenu",msg = ["1",0])
# self.set_mainmenu(msg = [read_data,0])
EventMesh.publish("load_screen", {"screen": "main_menu"})
-
- self.is_sliding1 =0
-
-
- def fun2(self,e):
- code = e.get_code()
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding2 += 1
-
- elif code == lv.EVENT.SHORT_CLICKED:
- #utime.sleep_ms(10)
- print("2self.is_sliding",self.is_sliding2)
- if self.is_sliding2 <= 5 and self.is_sliding2 != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding2 = 0
+ elif msg == 3:
menustyle_select.set_pos(int(190),int(165))
# menustyle_img1.set_src("E:/static/theme_four1.png")
# menustyle_img2.set_src("E:/static/theme_single2.png")
EventMesh.publish("set_mainmenu",msg = ["2",0])
EventMesh.publish("load_screen", {"screen": "main_menu"})
- self.is_sliding2 = 0
-
- def done_left_to_right(self):
- EventMesh.publish("return_prev_screen")
+
def btn8_press(self):
EventMesh.publish("watch_top_show")
def __init__(self):
super().__init__()
self.meta = imei_screen
+ imei_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e)),
+ lv.EVENT.GESTURE, None)
def initialization(self):
imei = EventMesh.publish(constants.EVENT.GET_IMEI)
imei_qr.update(imei_qr_data,len(imei_qr_data))
imei_label.set_text(imei)
+ def fun(self,e):
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "setting"})
+
def done_return(self):
EventMesh.publish("load_screen", {"screen": "setting"})
def btn1_release(self):
EventMesh.publish("load_screen", {"screen": "setting"})
- def done_left_to_right(self):
- EventMesh.publish("return_prev_screen")
+
def btn8_press(self):
EventMesh.publish("watch_top_show")
def __init__(self):
super().__init__()
self.meta = app_screen
+ app_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e)),
+ lv.EVENT.GESTURE, None)
def initialization(self):
imei = EventMesh.publish(constants.EVENT.GET_IMEI)
app_label.set_text(imei)
+ def fun(self,e):
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "setting"})
def done_return(self):
EventMesh.publish("load_screen", {"screen": "setting"})
def btn1_release(self):
EventMesh.publish("load_screen", {"screen": "setting"})
-
- def done_left_to_right(self):
- EventMesh.publish("return_prev_screen")
def btn8_press(self):
EventMesh.publish("watch_top_show")
self.time = 10
self.flip_sw =0
self.meta = brightness_screen
- brightness_add_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.add_level(e)),
+ brightness_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,1)),
+ lv.EVENT.GESTURE, None)
+ brightness_add_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,2)),
lv.EVENT.SHORT_CLICKED, None)
- brightness_reduce_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.reduce_level(e)),
+ brightness_reduce_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,3)),
lv.EVENT.SHORT_CLICKED, None)
- brightness_time_reduce_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.reduce_time_level(e)),
+ brightness_time_reduce_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,4)),
lv.EVENT.SHORT_CLICKED, None)
- brightness_time_add_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.add_time_level(e)),
+ brightness_time_add_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,5)),
lv.EVENT.SHORT_CLICKED, None)
- brightness_flip_label_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.flip_sw_cb(e)),lv.EVENT.SHORT_CLICKED, None)
+ brightness_flip_label_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,6)),lv.EVENT.SHORT_CLICKED, None)
+
def initialization(self):
self.level = EventMesh.publish("get_brightness_level")
self.time = EventMesh.publish("get_brightness_time")
else:
brightness_flip_sw.add_state(lv.STATE.CHECKED)
self.show_bar()
- def add_level(self, e):
- EventMesh.publish("push_add_brightness_level")
- self.level = EventMesh.publish("get_brightness_level")
- print("self.level:{}".format(self.level))
- self.show_bar()
-
- def reduce_level(self, e):
- EventMesh.publish("push_reduce_brightness_level")
- self.level = EventMesh.publish("get_brightness_level")
- self.show_bar()
-
- def flip_sw_cb(self,e):
+ def fun(self,e,msg):
code = e.get_code()
- obj = e.get_target()
- if code == lv.EVENT.SHORT_CLICKED:
- if self.flip_sw == 0:
- self.flip_sw = 1
- brightness_flip_sw.add_state(lv.STATE.CHECKED)
- else:
- self.flip_sw = 0
- brightness_flip_sw.clear_state(lv.STATE.CHECKED)
- # print("self.flip_sw:",self.flip_sw)
- EventMesh.publish("set_storage_config",["flip_sw",self.flip_sw])
-
- def reduce_time_level(self, e):
- if self.time > 5:
- self.time-=5
- EventMesh.publish("set_brightness_time",self.time)
- brightness_label_time_text.set_text("{}秒".format(self.time))
-
-
-
- def add_time_level(self, e):
- self.time+=5
- if self.time >= 30:
- self.time = 30
- EventMesh.publish("set_brightness_time",self.time)
- brightness_label_time_text.set_text("{}秒".format(self.time))
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "setting"})
+ elif code == lv.EVENT.SHORT_CLICKED:
+ if msg == 2:
+ EventMesh.publish("push_add_brightness_level")
+ self.level = EventMesh.publish("get_brightness_level")
+ print("self.level:{}".format(self.level))
+ self.show_bar()
+
+ elif msg == 3:
+ EventMesh.publish("push_reduce_brightness_level")
+ self.level = EventMesh.publish("get_brightness_level")
+ self.show_bar()
+
+ elif msg == 4:
+ if self.time > 5:
+ self.time-=5
+ EventMesh.publish("set_brightness_time",self.time)
+ brightness_label_time_text.set_text("{}秒".format(self.time))
+
+ elif msg == 5:
+ self.time+=5
+ if self.time >= 30:
+ self.time = 30
+ EventMesh.publish("set_brightness_time",self.time)
+ brightness_label_time_text.set_text("{}秒".format(self.time))
+
+ elif msg == 6:
+ if self.flip_sw == 0:
+ self.flip_sw = 1
+ brightness_flip_sw.add_state(lv.STATE.CHECKED)
+ else:
+ self.flip_sw = 0
+ brightness_flip_sw.clear_state(lv.STATE.CHECKED)
+ # print("self.flip_sw:",self.flip_sw)
+ EventMesh.publish("set_storage_config",["flip_sw",self.flip_sw])
+
def __init__(self):
super().__init__()
self.meta = volume_adjust_screen
- totalvolume_add_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.add_volum_size(e)),
+ volume_adjust_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,1)),
+ lv.EVENT.GESTURE, None)
+ totalvolume_add_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,2)),
lv.EVENT.SHORT_CLICKED, None)
- totalvolume_reduce_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.reduce_volum_size(e)),
+ totalvolume_reduce_imgbtn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.fun(e,3)),
lv.EVENT.SHORT_CLICKED, None)
self.volum_size = 8
self.aud = audio.Audio(0)
self.volum_size = num
self.aud.setVolume(self.volum_size)
self.show_bar(0)
-
- def add_volum_size(self, e):
- self.volum_size+=2
- if self.volum_size >= 11:
- self.volum_size = 11
- self.show_bar(1)
-
- def reduce_volum_size(self, e):
-
- self.volum_size -= 2
- if self.volum_size < 0:
- self.volum_size = 0
- self.show_bar(1)
+ def fun(self, e,msg):
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "setting"})
+ elif code == lv.EVENT.SHORT_CLICKED:
+ if msg == 2:
+ self.volum_size+=2
+ if self.volum_size >= 11:
+ self.volum_size = 11
+ self.show_bar(1)
+ elif msg == 3:
+ self.volum_size -= 2
+ if self.volum_size < 0:
+ self.volum_size = 0
+ self.show_bar(1)
def show_bar(self,msg):
totalvolume_bar.set_value((100 // 11) * self.volum_size, lv.ANIM.OFF)
pass
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
pass
pass
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
pass
class cameraScreen(Screen):#相机拍照二级界面
pass
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
pass
camera_album_popup_img3 = None
camera_album_popup_img4 = None
camera_album_popup_img5 = None
+camera_album_popup_img = None
class cameraalbumScreen(Screen):#相册
#
NAME = "camera_album"
self.meta = None
def initialization(self):
- global camera_album_popup_screen ,camera_album_popup_label,camera_album_popup_img1,camera_album_popup_img2,camera_album_popup_img3,camera_album_popup_img4,camera_album_popup_img5
+ global camera_album_popup_screen,camera_album_popup_img ,camera_album_popup_label,camera_album_popup_img1,camera_album_popup_img2,camera_album_popup_img3,camera_album_popup_img4,camera_album_popup_img5
if camera_album_popup_screen == None:
camera_album_popup_screen = lv.obj()
print("camera_album_popup_screen")
camera_album_popup_screen.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
+ camera_album_popup_screen.add_event_cb(lambda e:EventMesh.callback_wrapper(self.click_album(e,0)), lv.EVENT.GESTURE, None)
camera_album_popup_label = lv.label(camera_album_popup_screen)
camera_album_popup_label.set_pos(0, 100)
camera_album_popup_img2.set_pos(100, 230)
camera_album_popup_img2.set_size(35, 35)
camera_album_popup_img2.add_flag(lv.obj.FLAG.CLICKABLE)
- camera_album_popup_img2.add_event_cb(lambda e: EventMesh.callback_wrapper(self.click_album(e,0)), lv.EVENT.SHORT_CLICKED, None)
+ camera_album_popup_img2.add_event_cb(lambda e: EventMesh.callback_wrapper(self.click_album(e,1)), lv.EVENT.SHORT_CLICKED, None)
+
+ camera_album_popup_img = lv.img(camera_album_popup_screen)
+ camera_album_popup_img.set_pos(80, 220)
+ camera_album_popup_img.set_size(60, 62)
+ camera_album_popup_img.add_flag(lv.obj.FLAG.CLICKABLE)
+ camera_album_popup_img.add_event_cb(lambda e: EventMesh.callback_wrapper(self.click_album(e,1)), lv.EVENT.SHORT_CLICKED, None)
+
camera_album_popup_img3 = lv.img(camera_album_popup_screen)
camera_album_popup_img3.set_pos(20, 20)
camera_album_popup_img3.set_size(36,36)
camera_album_popup_img3.add_flag(lv.obj.FLAG.CLICKABLE)
camera_album_popup_img3.set_src("E:/static/RED_RETURN_PNG.png")
- camera_album_popup_img3.add_event_cb(lambda e: EventMesh.callback_wrapper(self.click_album(e,1)), lv.EVENT.SHORT_CLICKED, None)
+ camera_album_popup_img3.add_event_cb(lambda e: EventMesh.callback_wrapper(self.click_album(e,2)), lv.EVENT.SHORT_CLICKED, None)
self.meta = camera_album_popup_screen
read_album = 0
camera_album_popup_img1.clear_flag(lv.obj.FLAG.HIDDEN)
camera_album_popup_img1.set_src("E:/static/1_camera.jpg") #'E:/6_camera.jpeg'"E:/static/1_camera.jpg"
camera_album_popup_img2.clear_flag(lv.obj.FLAG.HIDDEN)
+ camera_album_popup_img.clear_flag(lv.obj.FLAG.HIDDEN)
camera_album_popup_img2.set_src("E:/static/album_delete.png")
+
camera_album_popup_label.add_flag(lv.obj.FLAG.HIDDEN)
else:
camera_album_popup_img1.add_flag(lv.obj.FLAG.HIDDEN)
camera_album_popup_img2.add_flag(lv.obj.FLAG.HIDDEN)
+ camera_album_popup_img.add_flag(lv.obj.FLAG.HIDDEN)
camera_album_popup_label.clear_flag(lv.obj.FLAG.HIDDEN)
def click_album(self,e,i):
- if i == 0:
- check_img = ql_fs.path_exists("/ext/static/1_camera.jpg")
- if check_img == True :#图片存在
- uos.remove("/ext/static/1_camera.jpg")#删除单张图片
- album_data = int(EventMesh.publish("get_camera_num"))
-
- EventMesh.publish("set_camera_num",album_data-1)
+ code = e.get_code()
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("return_prev_screen")
+ elif code == lv.EVENT.SHORT_CLICKED:
+ if i == 1:
+ check_img = ql_fs.path_exists("/ext/static/1_camera.jpg")
+ if check_img == True :#图片存在
+ uos.remove("/ext/static/1_camera.jpg")#删除单张图片
+ album_data = int(EventMesh.publish("get_camera_num"))
- EventMesh.publish("load_screen", {"screen": "delete_album"})
- return
-
- EventMesh.publish("load_screen", {"screen": "main_menu"})
+ EventMesh.publish("set_camera_num",album_data-1)
- # read_album = {}
- # read_album = EventMesh.publish("get_camera_num")
- # if len(read_album) != 0 and i < len(read_album):
- # sort_new = {}
- # sort_new = sorted(read_album.keys())
- # key = sort_new[i]
- # value = int(read_album[key]["timeSec"])
- # self.meta_info = value
- # print(self.meta_info,i)
- # EventMesh.publish("load_screen", {"screen": "album_preview","meta": self.meta_info})#点击进入相册预览大图显示
- # print(i)
+ EventMesh.publish("load_screen", {"screen": "delete_album"})
+ return
+ elif i == 2:
+ EventMesh.publish("load_screen", {"screen": "main_menu"})
pass
def Close(self):
pass
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
pass
pass
def btn8_press(self):
+ EventMesh.publish("watch_top_show")
EventMesh.publish("load_screen", {"screen": "main_menu"})
pass
print("videolist_screen")
videolist_screen.set_scrollbar_mode(lv.SCROLLBAR_MODE.OFF)
videolist_screen.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
+ videolist_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.calling_cb(e)), lv.EVENT.GESTURE, None)
videolist_screen_list_screen = lv.obj(videolist_screen)
- videolist_screen_list_screen.set_pos(0, 30)
- videolist_screen_list_screen.set_size(LCD_SIZE_W, LCD_SIZE_H-30)
+ videolist_screen_list_screen.set_pos(0, 40)
+ videolist_screen_list_screen.set_size(LCD_SIZE_W, LCD_SIZE_H-40)
videolist_screen_list_screen.set_scrollbar_mode(lv.SCROLLBAR_MODE.OFF)
videolist_screen_list_screen.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
+ videolist_screen_list_screen.add_event_cb(lambda e: EventMesh.callback_wrapper(self.calling_cb(e)), lv.EVENT.GESTURE, None)
videolist_top_title = lv.label(videolist_screen)
videolist_top_title.set_pos(0, 5)
- videolist_top_title.set_size(LCD_SIZE_W, 20)
+ videolist_top_title.set_size(LCD_SIZE_W, 30)
videolist_top_title.set_text("视频通话账号")
videolist_top_title.set_long_mode(lv.label.LONG.WRAP)
videolist_top_title.set_style_text_align(lv.TEXT_ALIGN.CENTER, 0)
videolist_none_label = lv.label(videolist_screen)
- videolist_none_label.set_pos(0, 60)
+ videolist_none_label.set_pos(0, 120)
videolist_none_label.set_size(LCD_SIZE_W, 60)
videolist_none_label.set_text("无SIM卡或未添加账号")
videolist_none_label.set_long_mode(lv.label.LONG.WRAP)
self.videolist_detail_list = lv.obj(videolist_screen_list_screen)
self.videolist_detail_list.set_pos(0, 0)
- self.videolist_detail_list.set_size(LCD_SIZE_W, LCD_SIZE_H-30+1)
+ self.videolist_detail_list.set_size(LCD_SIZE_W, LCD_SIZE_H-40+1)
self.videolist_detail_list.set_scrollbar_mode(lv.SCROLLBAR_MODE.OFF)
self.videolist_detail_list.add_style(style_screen, lv.PART.MAIN | lv.STATE.DEFAULT)
+ self.videolist_detail_list.add_event_cb(lambda e: EventMesh.callback_wrapper(self.calling_cb(e)), lv.EVENT.GESTURE, None)
for i in range(self.MXA_phone_num):
contact_btn = lv.btn(self.videolist_detail_list)
contact_btn.add_flag(lv.obj.FLAG.CLICKABLE)
contact_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.calling_cb(e)),
lv.EVENT.SHORT_CLICKED, None)
- contact_btn.add_event_cb(lambda e: EventMesh.callback_wrapper(self.calling_cb(e)), lv.EVENT.PRESSING, None)
contact_btn.add_flag(lv.obj.FLAG.HIDDEN)
# contact_btn.add_style(style_press_btn, lv.PART.MAIN | lv.STATE.PRESSED)
if self.videolist_detail_list != None:
self.videolist_detail_list.add_flag(lv.obj.FLAG.HIDDEN)#隐藏空文本
-
def calling_cb(self,e):
code = e.get_code()
- if code == lv.EVENT.PRESSING:
- #print("PRESSING")
- self.is_sliding += 1
+ indev = lv.indev_get_act()
+ lv.indev_t.wait_release(indev)
+ dir = lv.indev_t.get_gesture_dir(indev)
+ if code == lv.EVENT.GESTURE: #手势向左还是向右 还是向下向上
+ if dir == lv.DIR.RIGHT:
+ EventMesh.publish("load_screen", {"screen": "main_menu"})
elif code == lv.EVENT.SHORT_CLICKED:
- #utime.sleep_ms(10)
- print("1self.is_sliding",self.is_sliding)
- if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
- self.is_sliding = 0
- if EventMesh.publish(constants.EVENT.GET_CONNECT) == 1:#有卡时触发sos报警 无卡时自动关机
- msg_text = e.get_target().get_child(1).get_text()
- # EventMesh.publish("publish_message_event_ui",{"func":self.calling,"data":msg_text})
- EventMesh.publish("load_screen", {"screen": "vedio_mode","meta":msg_text})
- else:
- EventMesh.publish("load_screen", {"screen": "no_sim_popup_screen"})
+ if EventMesh.publish(constants.EVENT.GET_CONNECT) == 1:#有卡
+ msg_text = e.get_target().get_child(1).get_text()
+ EventMesh.publish("load_screen", {"screen": "vedio_mode","meta":msg_text})
+ else:
+ EventMesh.publish("load_screen", {"screen": "no_sim_popup_screen"})
+
+ # def calling_cb(self,e):
+ # code = e.get_code()
+ # if code == lv.EVENT.PRESSING:
+ # #print("PRESSING")
+ # self.is_sliding += 1
+
+ # elif code == lv.EVENT.SHORT_CLICKED:
+ # #utime.sleep_ms(10)
+ # print("1self.is_sliding",self.is_sliding)
+ # if self.is_sliding <= 5 and self.is_sliding != 0:#如果是在滑动中则不需要点击事件
+ # self.is_sliding = 0
+ # if EventMesh.publish(constants.EVENT.GET_CONNECT) == 1:#有卡
+ # msg_text = e.get_target().get_child(1).get_text()
+ # # EventMesh.publish("publish_message_event_ui",{"func":self.calling,"data":msg_text})
+ # EventMesh.publish("load_screen", {"screen": "vedio_mode","meta":msg_text})
+ # else:
+ # EventMesh.publish("load_screen", {"screen": "no_sim_popup_screen"})
- self.is_sliding =0
+ # self.is_sliding =0
def calling(self,msg_text):